Harmful effects of video games for children

Subject: Customer Relationship Management

Paper Model: APA

Paper Type: Assignment

Total Words: 1980

Document Outline

The origin and evolution of Video Games

The watershed

The origin of Game Consoles


Document Preview

It is multi multi-bllion industry, which emerged in 1970 and was popular among kids. With the evolution of technology, electronic gaming also evolved and started to grow into industry, where different firms, companies and organizations had invested massively to produce best gaming experience, for the clients. As the gaming industry grew, it became more segmented and different companies started to produce such games, which had a particular audience. THEREFORE, we can say that with time, not only the industry matured and expanded, but also became much segmented and games were started to be made, for a particular audience/clients/consumers.

The origin and evolution of Video Games

As per some claims, the history, of video games, stretches back to 1950s; however, most agree that it was 1970s, when video games truly emerged and became a phenomenon. This was also the time, when companies, of emerging gaming industry, which were very few in number, introduced arcade games, game consoles and computer games. However, as the technology was rare and limited, neither the experience was nor the quality of games was very high. But despite of that, video games became center of attention and people, especially children started to love this new game experience, which was highly involving, but less physical.

The early games, which were mostly introduced through first commercialized computers, were more mathematical and tested IQ. In reality, the real objective of early games was to test and enhance analytical skills, of the user.  

The 1960s, in video games context, is considered space era, when many video game producers made I a subject and many games were produced, which had space missions. In 1950s, TX-0 computers were used, and these computers had their own limitations, which could not provide quality videogame experience.  As the computer machine started to evolve, so did the games. For instance, when the aging TX-0 was substituted or replaced by PDP-1, which was more evolved computer machine, better games could be produced. During that time, Spacewar!, was designed, which allowed two players to fight one another, with spaceships, which  could fire a tornado. The game also proved to be watershed, as after its production and commercial distribution, it provided new direction to video games evolution and at the same time provided foundation for video gaming industry.

It should also be recognized that early computers were highly expensive, as the technology and hardware used for these computers, were pricey and required a complete infrastructure to produce. Therefore, despite of the evolution of video games and increased quality experience, video games did not become viral and only a certain section of society was able to experience this new phenomenon.

Click the button above to view the complete essay, speech, term paper, or research paper

Tags


Related Uploads

pages
.
7 pages
7 pages
.

INFLUENCE OF VIDEO GAMES

Subject: Consumer Behavior

Model: APA

Type: Assignment

Words: 1550

.
pages
.
3 pages
Computer Games; I like to Play Since my childhood I have great attraction towards the technology and I spend most of my time in front of television, computer and other modes of technology. In my childhood I play Atari games which were the most advanced games of that time. However, as the technology improved, the computerized games also improved a lot. I have started to play video play station and it was the amazing .

Computer Games I like to Play

Subject: Marketing Management

Model: APA

Type: Essay

Words: 384

Computer Games; I like to Play Since my childhood I have great attraction towards the technology and I spend most of my time in front of television, computer and other modes of technology. In my childhood I play Atari games which were the most advanced games of that time. However, as the technology improved, the computerized games also improved a lot. I have started to play video play station and it was the amazing .
4 pages
.
4 pages
.

Is tobacco advertising ethical

Subject: Consumer Behavior

Model: APA

Type: Assignment

Words: 605

.
4 pages
.
.
6 pages
.

Toy stores

Subject: Customer Relationship Management

Model: APA

Type: Assignment

Words: 863

.
3 pages
.
.
6 pages
.
.
16 pages
.
.
4 pages
9 pages
.

Black jack games

Subject: Customer Relationship Management

Model: APA

Type: Assignment

Words: 468

.
9 pages
.

Gaming Technology

Subject: Consumer Behavior

Model: APA

Type: Assignment

Words: 346

.
3 pages
3 pages
.
.
6 pages
.
.
3 pages
.

End of poverty (Video)

Subject: Consumer Behavior

Model: APA

Type: Assignment

Words: 604

.
5 pages
What do “pm10” and “pm 2.5” mean? Which of these particles are the most harmful? .

Air Quality

Subject: Internet Marketing

Model: APA

Type: Article

Words: 800

What do “pm10” and “pm 2.5” mean? Which of these particles are the most harmful? .

Recent Documents